Hey,
I’ve been busy, so busy i forgot to post updates. Anyway after feedback from my tutor and uni mates ive changed the villain characters lower half. I’ve also called him Ryan. I’ve chosen a tripod design as i feel this helps to maintain a sleek and fast look, without being too big. Cutting the legs to three has helped reduce the overall size of the character. I also feel that the proportions now feel correct and the character doesn’t feel awkward. I also absolutely hate Zbrush. Its a wonderful sculpting package however exporting the mesh for use in maya is a pain. I didn’t realise that the CC mesh for Maya 2008 doesn’t correctly detect the Alpha so i was getting bloated ‘elephantitis’ renders. However i have managed to fix this. I would love to see a 1 button “export to …” option and export to all major packages. I downloaded the trial of mudbox 2009 however so im giving that a good test. So far, its amazing. I’ve managed to get to around 80 million polys before it gets a little slow. However i bet if i close down some apps and stop some background stuff i could get more. However its still a magnitude of 8x better than Zbrush.
Ive also started work on the good character. I’ve given him jeans and a black hoody. This is to tone him down and be less ’superhero’ as he has only just become this character. He doesn’t quite understand the transformation and he doesn’t want to stick out.











