Oct 12
Major Update
icon1 admin | icon2 Uncategorized | icon4 10 12th, 2008| icon3No Comments »

Hey,

I’ve been busy, so busy i forgot to post updates. Anyway after feedback from my tutor and uni mates ive changed the villain characters lower half. I’ve also called him Ryan. I’ve chosen a tripod design as i feel this helps to maintain a sleek and fast look, without being too big. Cutting the legs to three has helped reduce the overall size of the character. I also feel that the proportions now feel correct and the character doesn’t feel awkward. I also absolutely hate Zbrush. Its a wonderful sculpting package however exporting the mesh for use in maya is a pain. I didn’t realise that the CC mesh for Maya 2008 doesn’t correctly detect the Alpha so i was getting bloated ‘elephantitis’ renders. However i have managed to fix this. I would love to see a 1 button “export to …” option and export to all major packages. I downloaded the trial of mudbox 2009 however so im giving that a good test. So far, its amazing. I’ve managed to get to around 80 million polys before it gets a little slow. However i bet if i close down some apps and stop some background stuff i could get more. However its still a magnitude of 8x better than Zbrush.

Body 2

Body 2

Body 2

Body 2

Body 2

Body 2

Body 2

Body 2

Ive also started work on the good character. I’ve given him jeans and a black hoody. This is to tone him down and be less ’superhero’ as he has only just become this character. He doesn’t quite understand the transformation and he doesn’t want to stick out.

Aug 29
Minor Update
icon1 admin | icon2 Uncategorized | icon4 08 29th, 2008| icon3No Comments »

Just added more detail to the face and changed the symmetry of the face. The render is brighter than the last one, still getting used to ZBrush. Not much chas changed been doing some character designs for the other character which ill post later.

Body 2

Aug 20

Hey,

I’ve been busy poly modelling and sculpting the Villain character. This is the most detailed character i’ve created yet and while i needs more work i think its going well. Spent alot of time UVW mapping the character, while it may not be the best Mapping ever i learnt some quick and easy ways to unwrap pipes and tubes etc.

I created a base male mesh which i will use for the other character. I altered the mesh and created the villainous character aswell. Heres how it looks

Body

Body 2

Body 2

UVW Map

The back of the head is supposed to be a metal plate cover, which ill detail to look like.

May 9

Hey,

I’ve been busy creating some costume designs for my superhero. I think his superhero name is going to be GreySteel or Vixor, depending on the colour scheme. I like the name GreySteel as its quite catchy, however i like Vixor as it reminds me of `Victor`, however its a little more Unique.

The first Character design i created i change slightly to be a little more colourful. Originally the name for this character was going to be `BR` for BloodRush, however i am going to change the name to either GreySteel or Vixor.

BloodRush Red

Then i decided to try a blue colour scheme

BloodRush Blue

The next design is completely different and i really like it however i feel the chest needs an emblem or further design.

Vixor Blue

I like the overall design and i feel that character looks alot better with a cape. I think this would also be easy to create in maya,
using maya’s ncloth i should be able to create a realistic flowing cape with a feeling of weight, and it should calculate fairly quick.

Same design in orange, which i feel looks better than the blue version.

Vixor Orange

The colours also remind of my home town football team Wolves.

Finally the last design “GreySteel”, which i think isn’t as fancy and is quite basic. I like the design for its simplicity.

GreySteel

I added a little more colour

Super Dude

Finally a more metalic material with a purple tone

Purple Steel

I still have a few more designs to draw out, however i like the GreySteel costume and name. Its simple however colourful and conforms to typical superhero designs. I like the cape and i feel the character stands bolder with a cape. I also dont think the cape will be much of a problem to animate, however making the cape stay in the right position may prove to be tricky. Using pre-cached ncloth data it should render the same rate as without a cape aswell.

I will probably add an emblem or logo to the character, but i have yet to design one, so the costume designs will change and they are not the final designs.

I still have to designt the robot. I’m still undecided on how the robot should look. If it should be a futuristic looking robot, or an older more rustic robot. Or be a hybrid robot and be part organic. I think i want the robot to be 3 or 4 legged however, as this would look better than a two legged robot. Im undecided on if the robot should have weapons or be a brash hitting robot. However i feel this is best decided upon the final robot design.