Hey,
I’ve been busy poly modelling and sculpting the Villain character. This is the most detailed character i’ve created yet and while i needs more work i think its going well. Spent alot of time UVW mapping the character, while it may not be the best Mapping ever i learnt some quick and easy ways to unwrap pipes and tubes etc.
I created a base male mesh which i will use for the other character. I altered the mesh and created the villainous character aswell. Heres how it looks
The back of the head is supposed to be a metal plate cover, which ill detail to look like.



