Just added more detail to the face and changed the symmetry of the face. The render is brighter than the last one, still getting used to ZBrush. Not much chas changed been doing some character designs for the other character which ill post later.
Aug
29
Aug
20
Hey,
I’ve been busy poly modelling and sculpting the Villain character. This is the most detailed character i’ve created yet and while i needs more work i think its going well. Spent alot of time UVW mapping the character, while it may not be the best Mapping ever i learnt some quick and easy ways to unwrap pipes and tubes etc.
I created a base male mesh which i will use for the other character. I altered the mesh and created the villainous character aswell. Heres how it looks
The back of the head is supposed to be a metal plate cover, which ill detail to look like.




